@startuml
sprite $blender_original [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000451000000000000000000000
00000000000000000000001CFFF800000000000000000000
00000000000000000000007FFFFFB1000000000000000000
00000000000000000000003FFFFFFE300000000000000000
000000000000000000000004FFFFFFF80000000000000000
0000000000000000000000002DFFFFFFB100000000000000
00000000000000000000000000BFFFFFFE30000000000000
0000000000000000000000000008FFFFFFF6000000000000
00000000000000000000000000005FFFFFFFA00000000000
000000006CEEEEEEEEEEEEEEEEEEEFFFFFFFFD2000000000
00000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000
0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000000
0000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000
00000003ADDDDDDCCCDFFFFFFFFFFFEDEFFFFFFFFFE20000
000000000000000001CFFFFFFFE83000004AFFFFFFFE2000
00000000000000004EFFFFFFF800000000002BFFFFFFD000
0000000000000008FFFFFFFF400000342000008FFFFFFA00
00000000000001CFFFFFFFF40002AFFFFE800008FFFFFF40
0000000000004EFFFFFFFF80005FFFFFFFFD2000CFFFFFC0
000000000007FFFFFFFFFE0002FFFFFFFFFFD0004FFFFFF2
0000000001BFFFFFFFFFF9000BFFFFFFFFFFF6000EFFFFF7
000000003EFFFFFFFFFFF5000FFFFFFFFFFFFB000AFFFFFB
00000007FFFFFFFFFFFFF3001FFFFFFFFFFFFC0008FFFFFE
000001AFFFFFFFFFFFFFF3000FFFFFFFFFFFFB0008FFFFFF
00003DFFFFFFFE7FFFFFF5000BFFFFFFFFFFF6000AFFFFFF
0006FFFFFFFFC14FFFFFF90003FFFFFFFFFFE0000EFFFFFE
00AFFFFFFFFA002FFFFFFE00006FFFFFFFFE20005FFFFFFC
0CFFFFFFFF70000FFFFFFF800003CFFFFFA10000DFFFFFF9
8FFFFFFFE400000BFFFFFFF40000025641000009FFFFFFF4
EFFFFFFD20000005FFFFFFFF400000000000009FFFFFFFE0
EFFFFFB000000000DFFFFFFFF800000000002CFFFFFFFF70
7FFFF800000000005FFFFFFFFFE83000015AFFFFFFFFFD00
04872000000000000BFFFFFFFFFFFFEDFFFFFFFFFFFFF400
000000000000000000DFFFFFFFFFFFFFFFFFFFFFFFFF7000
0000000000000000001DFFFFFFFFFFFFFFFFFFFFFFF80000
00000000000000000001CFFFFFFFFFFFFFFFFFFFFF600000
0000000000000000000007FFFFFFFFFFFFFFFFFFC3000000
000000000000000000000029FFFFFFFFFFFFFFD600000000
00000000000000000000000016BFFFFFFFFD940000000000
000000000000000000000000000024554310000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_BLENDER_ORIGINAL(_alias) ENTITY(rectangle,black,blender_original,_alias,DEV2 BLENDER_ORIGINAL)
!define DEV2_BLENDER_ORIGINAL(_alias, _label) ENTITY(rectangle,black,blender_original,_label, _alias,DEV2 BLENDER_ORIGINAL)
!define DEV2_BLENDER_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,blender_original,_label, _alias,DEV2 BLENDER_ORIGINAL)
!define DEV2_BLENDER_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,blender_original,_label, _alias,DEV2 BLENDER_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 BLENDER_ORIGINAL>> White
@enduml